Sunday, April 10, 2011

New Thoughts On Ladder... (Frustations)

So after playing about 60 games in the past 2 weeks I must say ladder play is a lot different now. People seem to play a lot better than they used to. (Granted I am playing poorly, out of practice, and just generally being bad haha.) Specific build orders are now being used. Back when the game first launched people were just figuring their own things out, it was pretty fun.

Virtually every game against Protoss you're defending a 4 gate push. No matter what race you are. Or else they just sit in their base after taking their natural expansion, and just play defense until they get out a huge deathball of colossi. Protoss seems to be the most 1 dimensional of the 3 races now. It's all about defending until you reach the top of your tech tree. Then you move out and win. You think this would be easy to beat in that case but it just isn't. I have it happen to me all the time and I do it to other players all the time.

Terran is still pretty versatile, which I like playing against to be honest. You never know what to expect and they generally don't sit in their base and do virtually nothing all game until the very end. They have a lot of harassment options which is also nice. So overall I'd say they really feel the most balanced of the 3 races now. I still have a few gripes with them though.

Now with the "weak" race Zerg! I personally find Zerg extremely under powered. I even think I have proof to help back this claim up. Just look at how much Zerg is used compared to Terran and Protoss...

http://www.sc2ranks.com/stats/region/all/all/all

Zerg is just really lacking something. Forcefield is far too powerful against them for starters. Zerg lacks a good answer for the Protoss deathball. Colossi just completely decimate ground, so does storm. Mutas are only effective for a short time, and sometimes rendered completely useless if your opponent places static defense in good positions. I'm just having a really hard time finding a way to win with them. It would appear almost everyone does though.


I feel this game needs an overhaul still. There always seems to be some big balancing issues. Right now Zerg is just in desperate need of a helping hand. Then again I think they always did other than during beta. Protoss is just far too strong. Terran seems pretty balanced, other than the fact reapers now seem completely useless.

I'm also getting extremely tired of every Protoss player 4 gating every single game.

8 comments:

Alpha said...

Technology > Tactics

psyke said...

@Alpha: What are you talking about? Tactics is everything!

Adam said...

Starcraft always boils down to CPM up at the top of the tree. You just can't get away from the fact that certain build orders are more effective than others, so sooner or later everyone is using them.

SOMS said...

Yeah they always do this, it's a bit frustrating i agree.

Wingweaver said...

A Zerg's answer to the Protoss Death ball is the Infestor. I was up against a player who used them with mass roaches and Fungal Growth worked really well, even with forcefields cutting off half his army. He didn't even use corrupters.

In PvP, 4 gate is standard,(look at the championship match of MLG Dallas) I don't ever use it in the other matches. I like going into the macro game and not winning outright early on, unless the opponent made a huge mistake and I want to take advantage of it.

Lost.in.Idaho said...

The more you complain about zerg being weak, the more likely they're going to nerf T and P to make up for it. Being a protoss man myself, I hope that doesn't happen.

Tweeks Coffee said...

tl;dr

Kamchatka said...

Balancing issues have got to be tricky tweaking. Everything affects something in the game. I definitely agree that seeing the same tactics over and over is a drag.